

Out of curiosity, I started counting the number of problems that were addressed in the 1.04f patch (the version I wound up playing), but after I'd reached three dozen I didn't feel like going any further. There's some pretty obvious stuff here: a mix-up in the second-half kickoff if the coin-toss winner chooses to kick, game crashes with certain camera angles, and even turf instead of grass at Jack Kent Cooke stadium.


The problems in the shipping version addressed by these patches are numerous and vexing - but what's even more troubling is how some of these managed to get past the QA department in the first place. In the few weeks since FPS: FP '98 started shipping, three patches have already appeared (Sierra's officially supporting only one as of this writing). Why does FPS: FP '98 improve so little on its predecessor? There's no way of knowing for sure, but if you consider the state in which the game was shipped it's hard to avoid the conclusion that it's because it was pushed out the door before it was ready. Instead, in a case of life imitating endorsements, FPS: FP '98 turns in a Marino-like performance: There are definitely some high points, but not as many as you'd expect from a seasoned veteran. Given how long Sierra's been refining this series, you'd expect the '98 edition to be the best ever - yes, this year's Barry Sanders of football games. On the other hand, Marino, for whatever reasons you choose to believe, had the most mediocre campaign of his career.Īnd so it goes with FPS: Football Pro '98. Think about it: Sanders, the man who graced the box of the two previous Football Pro games, had his greatest season ever this year. It's more than a little ironic that Sierra On-Line chose Dan Marino over Barry Sanders to appear on the box for the latest edition in its Front Page Sports: Football Pro series.
